showing 9 games

namepublisher(developer)year arrow_downwarddescription
Tomb Raider: Underworld  Eidos Interactive;Spike (Crystal Dynamics)2008 labelimageminimize
The Saboteur Electronic Arts (Pandemic Studios)2009Inspired by a true story, The Saboteur stars Sean Devlin, a street-tough Irish race car driver trapped behind enemy lines in 1940s Nazi-occupied France. Motivated by personal revenge, Sean fights, climbs, and races through open-world Paris, sneaking into the heart of the Nazi operations and sabotaging their every move. With the help of the French Resistance, the British intelligence, an arsenal of weaponry, street smarts and brawn, players exact revenge on those who aim to destroy Sean's life. From derailing trains and blowing up zeppelins to scaling famous Parisian landmarks and more, this action hero uses a broad range of weapons, explosives and vehicles to get the job done. As Sean takes down enemies, the citizens of Paris are empowered to resist the tyrannical Third Reich and their eyes open to the colorful world around them. This innovative mechanic, called the 'Will to Fight,' change the way Paris is seen and felt - from a dark and oppressed policed state to a bright and inspired world where the citizens fight back. As the player executes acts of sabotage against the occupying force, color returns to the stylized black and white world - both figuratively and literally. The ‘Will to Fight’ spawns an underground resistance that takes players not only through Paris, but across various parts of France. labelimagesubject
Singularity Activision (Raven Software)2010 labelimageminimize
Kane & Lynch 2: Dog Days Eidos Interactive;Square Enix (Io Interactive)2010 labelimageminimize
The Elder Scrolls V: Skyrim Bethesda Softworks (Bethesda Game Studios)2011 labelimageminimize
NeverDead  Konami (Rebellion Developments)2012The basic idea of the dismemberment mechanic is not new in NeverDead but very likely the first more personal case. Previously this was done in [game=#44714]Metal Fatigue[/game] (2000) from Psygnosis where the mechs (your primary fighting force) could get parts of themselves torn off and they could re-assemble themselves.

[game=#16958]Die by the Sword[/game] also had similar case, but IIRC in that getting dismembered was pretty much a dead end (much more useful in the survival/gauntlet mode as it prolonged your ability to go farther).
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Resident Evil: Operation Raccoon City  Capcom (Slant Six Games)2012 labelimageminimize
Darksiders II  THQ (Vigil Games)2012 labelimageminimize
Aliens: Colonial Marines  Sega (Gearbox Software;TimeGate Studios;Nerve Software)2013Aliens: Colonial Marines is a first-person shooter based on the Aliens franchise and a sequel to the 1986 film Aliens, the second film in the series. The events take place directly after those of the film. The player takes control of the United States Colonial Marine Christopher Winter who is part of a search and rescue team that has to investigate the space ship U.S.S. Sulaco and what remains of Hadley’s Hope to find out what has happened to Ellen Ripley, Dwayne Hicks and the rest of the team that was sent to Acheron (LV-426), a fictional location as one of the three moons of Calpamos, located in the Zeta II Reticuli system. The team arrives on the space ship U.S.S. Sephora seventeen weeks after the distress call by Hicks was sent out.

The single-player campaign consists of eleven missions. Gameplay is centered around shooting opponents and sometimes items in the environment require interaction to open doors and such to progress. Some of the included weapons are a pulse rifle, shotgun, pistol, RPG, flamethrower and smartgun. Sentry turrets can be set up to defend specific areas. The turrets, along with the flamethrower and the smartgun, are not permanently available but are reserved for specific sections. There is no limitation on the amount of weapons that can be carried at a single moment. There is a motion tracker to scan movement in areas 180 degrees in front of the character. Ammo and armour upgrades can be picked up along the way. A flashlight is used to illuminate dark environments and a welder is available to cut open doors. In additional there is an leveling/experience system unified for both single-player and multiplayer where the earned points can be used to unlock new attachments and aesthetic enhancements for weapons and the main character. Most of the missions are not played alone. There is a squad of AI-controlled team mates who assist. They act independently and their behaviour cannot be influenced by the player. Many missions take place inside the space ship, but also often outside. There are a few stealth segments where all weapons are removed and no sound can be made while walking through a large amount of aliens.

Opponents include famous xenomorph aliens from the first three films, such as the chestburster, drone, facehugger, queen, warrior and runner. There are also new types, such as a boiler that can explode and a crusher. Certain levels include encounters with human soldiers from the Weyland-Yutani corporation with a different interest in the colony. There are also a number of boss fights.

Multiplayer is available as a cooperative campaign for two (split-screen) or four (online) players. Competitive multiplayer modes include Escape, Extermination, Survivor and Team Deathmatch. Escape and Survivor draw inspiration for the Left 4 Dead series. In the first, four human players need to reach a destination, while in the second they need to barricade themselves and survive as long as possible. In both modes both sides (humans and aliens) are controlled by human players. Playing as xenomorphs, there is a large emphasis on using the environment to travel along walls, ceilings and through vents for unexpected attacks. Different types of aliens are available and these too have different customization options and attacks unlocked as the player levels up.***
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